#ifndef PLAYER_H
#define PLAYER_H
#include <SDL/SDL.h>
#include <SDL/SDL_image.h>
#include <string>
class Player
{
    public:
        Player();
        Player(int x_val, int y_val, int w_val, int h_val);
        Player(int x_val, int y_val, int w_val, int h_val, std::string filename);
        virtual ~Player();
        void Move();
        void Draw(SDL_Surface*); //Screen Reference
    protected:
    private:
        SDL_Surface* sprite;
        SDL_Rect dstrect;
};




#endif // PLAYER_H
